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Noted: Insurgency (NWI) CVARLIST 2

2014-01-04

Source: ZenPhire AKA KauaiBoi (http://www.playinsurgency.com/forums/topic/1040-cvars/)

cvar list
--------------
_autosave                                : cmd      :                  : Autosave
_autosavedangerous                       : cmd      :                  : AutoSaveDangerous
_bugreporter_restart                     : cmd      :                  : Restarts bug reporter .dll
_record                                  : cmd      :                  : Record a demo incrementally.
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  :
adsp_courtyard_min                       : 126      :                  :
adsp_debug                               : 0        : , "a"            :
adsp_door_height                         : 112      :                  :
adsp_duct_min                            : 106      :                  :
adsp_hall_min                            : 110      :                  :
adsp_low_ceiling                         : 108      :                  :
adsp_opencourtyard_min                   : 126      :                  :
adsp_openspace_min                       : 130      :                  :
adsp_openstreet_min                      : 118      :                  :
adsp_openwall_min                        : 130      :                  :
adsp_reset_nodes                         : cmd      :                  :
adsp_room_min                            : 102      :                  :
adsp_scale_delay_feedback                : 0        :                  :
adsp_scale_delay_gain                    : 0        :                  :
adsp_street_min                          : 118      :                  :
adsp_tunnel_min                          : 114      :                  :
adsp_wall_height                         : 128      :                  :
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_ragdoll_magnets                 : 0        : , "sv"           :
ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll              : 0        : , "sv"           :
ai_LOS_mode                              : 0        : , "sv", "rep"    :
ai_sequence_debug                        : 0        : , "sv"           :
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias_max                         : 1        : , "sv", "rep"    :
ai_shot_bias_min                         : -1       : , "sv", "rep"    :
ai_show_hull_attacks                     : 0        : , "sv"           :
ai_use_visibility_cache                  : 1        : , "sv"           :
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.
anim_showstate                           : -1       : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog                        : 0        : , "sv", "cheat", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.
asw_engine_finished_building_map         : cmd      :                  : Notify engine that we've finished building a map
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume                             : cmd      :                  :
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_suspend                            : cmd      :                  :
audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect                      : 0        : , "sv"           :
autoaim_max_dist                         : 2160     : , "sv"           :
autosave                                 : cmd      :                  : Autosave
autosavedangerous                        : cmd      :                  : AutoSaveDangerous
autosavedangerousissafe                  : cmd      :                  :
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bind                                     : cmd      :                  : Bind a key.
bind_osx                                 : cmd      :                  : Bind a key for OSX only.
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox                                 : 1        :                  :
blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox
blackbox_record                          : cmd      :                  : Record an entry into the blackbox
BlendBonesMode                           : 2        : , "sv", "rep"    :
bot_add                                  : cmd      :                  : bot_add <t1|t2> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_perteam                          : cmd      :                  : bot_add_perteam <number> <type> <difficulty> - Adds enough bots to each team to match given number.
bot_add_t1                               : cmd      :                  : bot_add_t1 <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_add_t2                               : cmd      :                  : bot_add_t2 <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_all_weapons                          : cmd      :                  : Allows the bots to use all weapons
bot_allow_grenades                       : 1        : , "sv", "rep"    : If nonzero, bots may use grenades.
bot_allow_machine_guns                   : 1        : , "sv", "rep"    : If nonzero, bots may use the machine gun.
bot_allow_pistols                        : 1        : , "sv", "rep"    : If nonzero, bots may use pistols.
bot_allow_rifles                         : 1        : , "sv", "rep"    : If nonzero, bots may use rifles.
bot_allow_rogues                         : 1        : , "sv", "rep"    : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns                       : 1        : , "sv", "rep"    : If nonzero, bots may use shotguns.
bot_allow_snipers                        : 1        : , "sv", "rep"    : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns               : 1        : , "sv", "rep"    : If nonzero, bots may use sub-machine guns.
bot_auto_follow                          : 0        : , "sv", "rep"    : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate                          : 1        : , "sv", "rep"    : If nonzero, bots will automatically leave to make room for human players.
bot_chatter                              : 0        : , "sv", "rep"    : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_damage                               : 0        : , "sv", "rep"    : Float representing the damage bots give off.
bot_defer_to_human                       : 0        : , "sv", "rep"    : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty                           : 1        : , "sv", "rep"    : Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_eco_limit                            : 2000     : , "sv", "rep"    : If nonzero, bots will not buy if their money falls below this amount.
bot_goto_mark                            : cmd      :                  : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_health                               : 1        : , "sv", "rep"    : Float representing bot health (0.0-1.0).
bot_join_after_player                    : 1        : , "sv", "rep"    : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay                           : 0        : , "sv"           : Prevents bots from joining the server for this many seconds after a map change.
bot_join_team                            : 0        : , "sv", "rep"    : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick                                 : cmd      :                  : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill                                 : cmd      :                  : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knife_path_lead_time                 : 2        : , "sv", "cheat"  :
bot_knives_only                          : cmd      :                  : Restricts the bots to only using knives
bot_pistols_only                         : cmd      :                  : Restricts the bots to only using pistols
bot_prefix                               : 0        : , "sv", "rep"    : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db                           : 0        : , "sv", "rep"    : The filename from which bot profiles will be read.
bot_quota                                : 0        : , "sv", "rep"    : Determines the total number of bots in the game.
bot_quota_mode                           : 0        : , "sv", "rep"    : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_snipers_only                         : cmd      :                  : Restricts the bots to only using sniper rifles
bot_walk                                 : 0        : , "sv", "rep"    : If nonzero, bots can only walk, not run.
box                                      : cmd      :                  : Draw a debug box.
breakable_disable_gib_limit              : 0        : , "sv"           :
breakable_multiplayer                    : 1        : , "sv"           :
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds
budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds
budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1
budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel
budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug                                      : cmd      :                  : Show the bug reporting UI.
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes                : 15000    :                  : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay               : 15       :                  : Frames to delay before taking snapshot
bugreporter_uploadasync                  : 0        : , "a"            : Upload attachments asynchronously
bugreporter_username                     : 0        : , "a"            : Username to use for bugreporter
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
buildmodelforworld                       : cmd      :                  : buildmodelforworld
bullet_ff_through_walls                  : 0        : , "sv", "rep"    :
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
callvote                                 : cmd      :                  : Start a vote on an issue.
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
choreo_spew_filter                       : 0        : , "sv", "rep"    : Spew choreo. Use a sub-string or * to display all events.
cl_allowdownload                         : 1        : , "a"            : Client downloads customization files
cl_allowupload                           : 1        : , "a"            : Client uploads customization files
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 64       : , "a", "user"    : Max number of command packets sent to server per second
cl_csm_auto_entity                       : 1        : , "sv"           :
cl_csm_server_status                     : cmd      :                  : Usage:  cl_csm_server_status
cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console
cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).
cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.
cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.
cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout                        : 60       :                  : Total time allowed for the client to resend the 'connect' attempt
cl_retire_low_priority_lights            : 0        :                  : Low priority dlights are replaced by high priority ones
cl_screenshotname                        : 0        :                  : Custom Screenshot name
cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console
cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you
cl_simdbones                             : 0        : , "sv", "rep"    : Use SIMD bone setup.
cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path
cl_soundfile                             : 0        : , "a"            : Jingle sound file.
cl_teamid_max                            : 1000     :                  :
cl_teamid_min                            : 200      :                  :
cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate                            : 64       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
cl_use_simd_bones                        : 1        : , "sv", "rep"    : 1 use SIMD bones 0 use scalar bones.
cl_view                                  : cmd      :                  : Set the view entity index.
cl_voice_filter                          : 0        :                  : Filter voice by name substring
clear                                    : cmd      :                  : Clear all console output.
clear_anim_cache                         : cmd      :                  : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
cmd                                      : cmd      :                  : Forward command to server.
cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
collision_shake_amp                      : 0        : , "sv"           :
collision_shake_freq                     : 0        : , "sv"           :
collision_shake_time                     : 0        : , "sv"           :
collision_test                           : cmd      :                  : Tests collision system
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 0        : , "a"            : Allows the console to be activated.
con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile                              : 0        :                  : Console output gets written to this file
con_min_severity                         : cmd      :                  : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
con_trace                                : 0        :                  : Print console text to low level printout.
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , "nf"           : Cooperative play.
coop_start                               : cmd      :                  : coop_start <difficulty> - Adds a team of enemy bots with the defined difficulty level.
cpu_level                                : 2        :                  : CPU Level - Default: High
crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
create_flashlight                        : cmd      :                  :
creditsdone                              : cmd      :                  :
csm_quality_level                        : 0        :                  : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
curve_bias                               : 0        : , "sv"           :
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
das_max_z_trace_length                   : 72       :                  : Maximum height of player and still test for adsp
das_process_overhang_spaces              : 0        :                  :
datacachesize                            : 32       :                  : Size in MB.
dbg_demofile                             : 0        :                  :
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
debug_materialmodifycontrol              : 0        : , "sv"           :
debug_overlay_fullposition               : 0        : , "sv"           :
debug_physimpact                         : 0        : , "sv"           :
debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
debug_visibility_monitor                 : 0        : , "sv", "cheat"  :
debugsystemui                            : cmd      :                  : Show/hide the debug system UI.
decalfrequency                           : 10       : , "sv", "nf"     :
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug                               : 0        :                  : Demo debug info.
demo_enabledemos                         : 1        :                  : Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_legacy_rollback                     : 1        :                  : Use legacy view interpolation rollback amount in demo playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo playback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
+demoui2                                 : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2                                 : cmd      :                  : Send the advanced demo player UI (demoui2) to background.
demoui2                                  : cmd      :                  : Show/hide the advanced demo player UI (demoui2).
developer                                : 0        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  :
disp_list_all_collideable                : cmd      :                  : List all collideable displacements
dispcoll_drawplane                       : 0        : , "sv"           :
display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
display_game_events                      : 0        : , "cheat"        :
displaysoundlist                         : 0        : , "sv"           :
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic                            : 0        : , "demo"         :
dsp_db_min                               : 80       : , "cheat", "demo" :
dsp_db_mixdrop                           : 0        : , "cheat", "demo" :
dsp_dist_max                             : 1440     : , "cheat", "demo" :
dsp_dist_min                             : 0        : , "cheat", "demo" :
dsp_enhance_stereo                       : 0        : , "a"            :
dsp_facingaway                           : 0        : , "demo"         :
dsp_mix_max                              : 0        : , "cheat", "demo" :
dsp_mix_min                              : 0        : , "cheat", "demo" :
dsp_off                                  : 0        : , "cheat"        :
dsp_player                               : 0        : , "demo", "server_can_execute" :
dsp_reload                               : cmd      :                  :
dsp_room                                 : 0        : , "demo"         :
dsp_slow_cpu                             : 0        : , "cheat"        :
dsp_spatial                              : 40       : , "demo"         :
dsp_speaker                              : 50       : , "demo"         :
dsp_vol_2ch                              : 1        : , "demo"         :
dsp_vol_4ch                              : 0        : , "demo"         :
dsp_vol_5ch                              : 0        : , "demo"         :
dsp_volume                               : 0        : , "cheat"        :
dsp_water                                : 14       : , "demo"         :
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchdecode                            : 1        :                  : When watching show decode.
dtwatchencode                            : 1        :                  : When watching show encode.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
enable_debug_overlays                    : 1        : , "sv", "cheat"  : Enable rendering of debug overlays
endmovie                                 : cmd      :                  : Stop recording movie frames.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_debugkeys                            : 0        : , "sv"           :
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name>
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]
ent_info                                 : cmd      :                  : Usage:    ent_info <class name>
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  :
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_setang                               : cmd      :                  : Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos                               : cmd      :                  : Move entity to position
ent_show_contexts                        : 0        : , "sv"           : Show entity contexts in ent_text display
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
envmap                                   : cmd      :                  :
er_colwidth                              : 100      :                  :
er_graphwidthfrac                        : 0        :                  :
er_maxname                               : 14       :                  :
escape                                   : cmd      :                  : Escape key pressed.
exec                                     : cmd      :                  : Execute script file.
execifexists                             : cmd      :                  : Execute script file if file exists.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume                           : 0        :                  :
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  :
filesystem_native                        : 1        :                  : Use native FS or STDIO
filesystem_report_buffered_io            : 0        :                  :
filesystem_unbuffered_io                 : 1        :                  :
filesystem_use_overlapped_io             : 1        :                  :
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>
findflags                                : cmd      :                  : Find concommands by flags.
fire_absorbrate                          : 3        : , "sv"           :
fire_dmgbase                             : 1        : , "sv"           :
fire_dmginterval                         : 1        : , "sv"           :
fire_dmgscale                            : 0        : , "sv"           :
fire_extabsorb                           : 5        : , "sv"           :
fire_extscale                            : 12       : , "sv"           :
fire_growthrate                          : 1        : , "sv"           :
fire_heatscale                           : 1        : , "sv"           :
fire_incomingheatscale                   : 0        : , "sv"           :
fire_maxabsorb                           : 50       : , "sv"           :
firetarget                               : cmd      :                  :
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           :
flex_talk                                : 0        : , "sv"           :
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_enable_water_fog                     : 1        : , "cheat"        :
fog_volume_debug                         : 0        : , "sv"           : If enabled, prints diagnostic information about the current fog volume
fogui                                    : cmd      :                  : Show/hide fog control UI.
force_audio_english                      : 0        : , "a"            : Keeps track of whether we're forcing english in a localized language.
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.
foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.
foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode
fps_max                                  : 300      :                  : Frame rate limiter
fps_max_splitscreen                      : 300      :                  : Frame rate limiter, splitscreen
fps_screenshot_frequency                 : 10       : , "cheat"        : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold                 : -1       : , "cheat"        : Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times            : cmd      :                  : Clear the list of files that have been opened.
fs_dump_open_duplicate_times             : cmd      :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_enable_stats                          : 0        :                  :
fs_fios_cancel_prefetches                : cmd      :                  : Cancels all the prefetches in progress.
fs_fios_flush_cache                      : cmd      :                  : Flushes the FIOS HDD cache.
fs_fios_prefetch_file                    : cmd      :                  : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack            : cmd      :                  : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches                 : cmd      :                  : Displays all the prefetches currently in progress.
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_long_reads                     : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack           : 0        :                  : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                    : 15       : , "a", "sv", "rep" :
func_break_reduction_factor              : 0        : , "sv"           :
func_breakdmg_bullet                     : 0        : , "sv"           :
func_breakdmg_club                       : 1        : , "sv"           :
func_breakdmg_explosive                  : 1        : , "sv"           :
fx_new_sparks                            : 1        : , "sv", "cheat"  : Use new style sparks.
g_debug_angularsensor                    : 0        : , "sv", "cheat"  :
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_doors                            : 0        : , "sv"           :
g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" :
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_Language                               : 0        : , "sv", "rep"    :
g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    :
g_ragdoll_maxcount                       : 8        : , "sv", "rep"    :
gamestats_file_output_directory          : 0        : , "sv"           : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate                          : cmd      :                  : Shows the game UI
gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI
gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI
gameui_hide                              : cmd      :                  : Hides the game UI
gameui_preventescape                     : cmd      :                  : Escape key doesn't hide game UI
gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI
gameui_xbox                              : 0        :                  :
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
give_ammo                                : cmd      :                  : Give ammo for active weapon to the player
give_clip                                : cmd      :                  : Give clips for active weapon to the player
give_weapon                              : cmd      :                  : Give a weapon to the player
global_event_log_enabled                 : 0        : , "sv", "cheat"  : Enables the global event log system
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
gods                                     : cmd      :                  : Toggle. All players become invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
groundlist                               : cmd      :                  : Display ground entity list <index>
hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hide_server                              : 0        : , "sv"           : Whether the server should be hidden from the master server
hideconsole                              : cmd      :                  : Hide the console.
hl2_episodic                             : 0        : , "sv", "rep"    :
host_filtered_time_report                : cmd      :                  : Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_print_frame_times                   : 0        :                  :
host_profile                             : 0        :                  :
host_reset_config                        : cmd      :                  : reset config (for testing) with param as splitscreen index.
host_runframe_input_parcelremainder      : 1        :                  :
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_threaded_sound                      : 0        :                  : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread         : 0        :                  : Run the sound on a simple thread not a jobthread
host_timer_report                        : cmd      :                  : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss                      : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile                                 : 0        : , "sv"           : The HOST file to load.
hostip                                   : 1134499584.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hunk_print_allocations                   : cmd      :                  :
hunk_track_allocation_types              : 1        : , "cheat"        :
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.
incrementvar                             : cmd      :                  : Increment specified convar value.
ins_deadcam_modes                        : 0        : , "sv", "rep"    : Restricts Spectator Modes
ins_reload_definitiondata_s              : cmd      :                  : Reload all the definition scripts
ins_reload_weapondata_s                  : cmd      :                  : Reload all the weapon data files
ins_teamsize                             : 0        : , "sv", "nf", "rep" : Maximum team size
ip                                       : 67       :                  : Overrides IP for multihomed hosts
item_flag_respawntime                    : 0        : , "sv", "rep"    : Flag respawn time.
joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.
joy_deadzone_mode                        : 1        :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_wingmanwarrior_centerhack            : 0        : , "a"            : Wingman warrior centering hack.
joy_xcontroller_found                    : 0        :                  : Automatically set to 1 if an xcontroller has been detected.
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kickid_ex                                : cmd      :                  : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
ladder_autocenter                        : 1        : , "sv", "rep"    : Auto-center players on ladders.
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        : , "cheat"        :
lightprobe                               : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile                                 : cmd      :                  : Parses map leak data from .lin file
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listissues                               : cmd      :                  : List all the issues that can be voted on.
listmodels                               : cmd      :                  : List loaded models.
load                                     : cmd      :                  : Load a saved game.
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
log_color                                : cmd      :                  : Set the color of a logging channel.
log_dumpchannels                         : cmd      :                  : Dumps information about all logging channels.
log_flags                                : cmd      :                  : Set the flags on a logging channel.
log_level                                : cmd      :                  : Set the spew level of a logging channel.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
loopsingleplayermaps                     : 0        : , "sv", "cheat", "rep" :
lservercfgfile                           : 0        : , "sv"           :
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  :
map_noareas                              : 0        :                  : Disable area to area connection testing.
map_wants_save_disable                   : 0        :                  :
mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers
mapgroup                                 : cmd      :                  : Specify a map group
maps                                     : cmd      :                  : Displays list of maps.
mat_aaquality                            : 0        :                  :
mat_ambient_light_b                      : 0        :                  :
mat_ambient_light_g                      : 0        :                  :
mat_ambient_light_r                      : 0        :                  :
mat_antialias                            : 0        :                  :
mat_bufferprimitives                     : 1        :                  :
mat_bumpbasis                            : 0        : , "cheat"        :
mat_bumpmap                              : 1        :                  :
mat_colcorrection_disableentities        : 0        :                  :
mat_colcorrection_editor                 : 0        :                  :
mat_colorcorrection                      : 1        : , "cheat"        :
mat_compressedtextures                   : 1        :                  :
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : Display the name of the material under the crosshair
mat_crosshair_edit                       : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer                   : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial              : cmd      :                  : print the material under the crosshair
mat_crosshair_reloadmaterial             : cmd      :                  : reload the material under the crosshair
mat_debugalttab                          : 0        : , "cheat"        :
mat_debugdepth                           : 0        :                  :
mat_debugdepthmode                       : 0        :                  :
mat_debugdepthval                        : 128      :                  :
mat_debugdepthvalmax                     : 256      :                  :
mat_defaultlightmap                      : 1        :                  : Default brightness for lightmaps where none have been created in the level.
mat_depthbias_normal                     : 0        : , "cheat"        :
mat_detail_tex                           : 1        :                  :
mat_diffuse                              : 1        :                  :
mat_disable_fancy_blending               : 0        :                  :
mat_displacementmap                      : 1        : , "cheat"        :
mat_dof_max_blur_radius                  : 10       :                  :
mat_dof_quality                          : 0        :                  :
mat_drawflat                             : 0        : , "cheat"        :
mat_drawTitleSafe                        : 0        :                  : Enable title safe overlay
mat_dynamic_tonemapping                  : 1        : , "cheat"        :
mat_dynamiclightmaps                     : 0        : , "cheat"        :
mat_dynamicPaintmaps                     : 0        : , "cheat"        :
mat_edit                                 : cmd      :                  : Bring up the material under the crosshair in the editor
mat_envmapsize                           : 128      :                  :
mat_envmaptgasize                        : 32       :                  :
mat_exclude_async_update                 : 1        :                  :
mat_excludetextures                      : 0        :                  :
mat_fastnobump                           : 0        : , "cheat"        :
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat"        :
mat_filterlightmaps                      : 1        :                  :
mat_filtertextures                       : 1        :                  :
mat_force_tonemap_scale                  : 0        : , "cheat"        :
mat_forceaniso                           : 1        :                  :
mat_forcedynamic                         : 0        : , "cheat"        :
mat_forcehardwaresync                    : 0        :                  :
mat_fullbright                           : 0        : , "cheat"        :
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_leafvis_draw_mask                    : 3        :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_freeze                       : 0        :                  : If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame           : 0        :                  : Updates leafvis debug render every frame (expensive)
mat_levelflush                           : 1        :                  :
mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                         : 1        : , "cheat"        :
mat_local_contrast_edge_scale_override   : -1000    : , "cheat"        :
mat_local_contrast_midtone_mask_override : -1       : , "cheat"        :
mat_local_contrast_scale_override        : 0        : , "cheat"        :
mat_local_contrast_vignette_end_override : -1       : , "cheat"        :
mat_local_contrast_vignette_start_override : -1       : , "cheat"        :
mat_luxels                               : 0        : , "cheat"        :
mat_max_worldmesh_vertices               : 65536    :                  :
mat_maxframelatency                      : 1        :                  :
mat_measurefillrate                      : 0        : , "cheat"        :
mat_mipmaptextures                       : 1        :                  :
mat_monitorgamma                         : 2        : , "a"            : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            :
mat_monitorgamma_tv_exp                  : 2        :                  :
mat_monitorgamma_tv_range_max            : 235      :                  :
mat_monitorgamma_tv_range_min            : 16       :                  :
mat_morphstats                           : 0        : , "cheat"        :
mat_motion_blur_enabled                  : 0        :                  :
mat_motion_blur_percent_of_screen_max    : 4        :                  :
mat_norendering                          : 0        : , "cheat"        :
mat_normalmaps                           : 0        : , "cheat"        :
mat_normals                              : 0        : , "cheat"        :
mat_paint_enabled                        : 0        :                  :
mat_parallaxmap                          : 1        :                  :
mat_parallaxmapsamplesmax                : 50       :                  :
mat_parallaxmapsamplesmin                : 12       :                  :
mat_phong                                : 1        :                  :
mat_picmip                               : 0        :                  :
mat_powersavingsmode                     : 0        : , "a"            : Power Savings Mode
mat_print_top_model_vert_counts          : 0        :                  : Constantly print to screen the top N models as measured by total faces rendered this frame
mat_processtoolvars                      : 0        :                  :
mat_proxy                                : 0        : , "cheat"        :
mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority                       : 1        :                  :
mat_reducefillrate                       : 0        :                  :
mat_reduceparticles                      : 0        :                  :
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_rendered_faces_count                 : 0        : , "cheat"        : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew                  : cmd      :                  : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_report_queue_status                  : 0        :                  :
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         : 0        : , "cheat"        :
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadowstate                          : 1        :                  :
mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showenvmapmask                       : 0        :                  :
mat_showlowresimage                      : 0        : , "cheat"        :
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_software_aa_strength                 : -1       :                  : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_softwarelighting                     : 0        :                  :
mat_softwareskin                         : 0        : , "cheat"        :
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spewalloc                            : 0        : , "a"            :
mat_surfaceid                            : 0        : , "cheat"        :
mat_surfacemat                           : 0        : , "cheat"        :
mat_tessellation_accgeometrytangents     : 0        : , "cheat"        :
mat_tessellation_cornertangents          : 1        : , "cheat"        :
mat_tessellation_update_buffers          : 1        : , "cheat"        :
+mat_texture_list                        : cmd      :                  :
mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame
-mat_texture_list                        : cmd      :                  :
mat_texture_list_all                     : 0        : , "numeric"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames              : 2        :                  : How many frames to sample texture memory for all textures.
mat_texture_list_content_path            : 0        : , "a"            : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude                 : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing         : 0        :                  :
mat_texture_list_txlod                   : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync              : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view                    : 1        : , "numeric"      : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_triplebuffered                       : 0        :                  : This means we want triple buffering if we are fullscreen and vsync'd
mat_updateconvars                        : cmd      :                  : updates the video config convars
mat_use_compressed_hdr_textures          : 1        :                  :
mat_vignette_enable                      : 1        : , "rep"          :
mat_vsync                                : 0        :                  : Force sync to vertical retrace
mat_wireframe                            : 0        : , "cheat"        :
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
melee_combo_reset_time                   : 1        : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
melee_show_swing                         : 0        : , "sv", "cheat", "rep" :
mem_compact                              : cmd      :                  :
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat                                  : cmd      :                  :
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_force_flush_section                  : 0        :                  : Cache section to restrict mem_force_flush
mem_incremental_compact                  : cmd      :                  :
mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  :
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval
mem_test_quiet                           : 0        :                  : Don't print stats when memtesting
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
mem_verify                               : cmd      :                  : Verify the validity of the heap
memory                                   : cmd      :                  : Print memory stats.
miniprofiler_dump                        : 0        :                  :
minisave                                 : cmd      :                  : Saves game (for current level only!)
mm_csgo_community_search_players_min     : 3        : , "a"            : When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
mm_dlc_debugprint                        : cmd      :                  : Shows information about dlc
mm_heartbeat_seconds                     : 300      :                  :
mm_heartbeat_seconds_xlsp                : 60       :                  :
mm_heartbeat_timeout                     : 10       :                  :
mm_heartbeat_timeout_legacy              : 15       :                  :
mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mod_check_vcollide                       : 0        :                  : Check all vcollides on load
mod_dont_load_vertices                   : 0        :                  : For the dedicated server, supress loading model vertex data
mod_DumpWeaponWiewModelCache             : cmd      :                  : Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache            : cmd      :                  : Dumps the weapon world model cache contents
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  :
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async                      : 0        :                  :
mod_load_preload                         : 1        :                  : Indicates how far ahead in seconds to preload animations.
mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                  : 0        :                  :
mod_lock_mdls_on_load                    : 1        :                  :
mod_lock_meshes_on_load                  : 1        :                  :
mod_log_filesystem                       : 0        :                  : Log the filesystem type
mod_test_mesh_not_available              : 0        :                  :
mod_test_not_available                   : 0        :                  :
mod_test_verts_not_available             : 0        :                  :
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  :
mod_WeaponViewModelCache                 : 8        :                  :
mod_WeaponWorldModelCache                : 10       :                  :
mod_WeaponWorldModelMinAge               : 3000     :                  :
morph_debug                              : 0        :                  :
morph_path                               : 7        :                  :
mortar_visualize                         : 0        : , "sv"           :
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
movement_anim_playback_minrate           : 0        : , "sv", "rep"    :
movie_fixwave                            : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale                       : 1        :                  :
mp_allowNPCs                             : 1        : , "sv", "nf"     :
mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     :
mp_autokick                              : 1        : , "sv", "rep"    : Kick team-killing players
mp_autokick_idlers                       : 0        : , "sv", "rep"    : Kick idlers players ( mins )
mp_autoteambalance                       : 0        : , "sv"           :
mp_checkpoint_respawn_frequency          : 2        : , "a", "sv"      : How often should players get reinforcements in checkpoint? 1 = every cap, 2 = every 2nd cap, etc.
mp_coop_lobbysize                        : 6        : , "sv", "nf", "rep" : Size of coop lobby
mp_cp_capture_time                       : 10       : , "sv", "nf"     : capture time in seconds
mp_cp_deteriorate_time                   : 20       : , "sv", "nf"     : deteriorate time in seconds
mp_decals                                : 200      : , "a"            :
mp_defaultteam                           : 0        : , "sv"           :
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_fadetoblack                           : 0        : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_fall_speed_fatal                      : 720      : , "sv", "rep"    : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe                       : 560      : , "sv", "rep"    : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe_iron                  : 250      : , "sv", "rep"    : sqrt( 2 * gravity * x * 12 )
mp_falldamage                            : 0        : , "sv", "nf"     :
mp_flashlight                            : 0        : , "sv", "nf"     :
mp_footsteps                             : 1        : , "sv", "nf"     :
mp_forceactivityset                      : -1       : , "sv", "cheat", "rep" : SHORTRIFLE = 0  PISTOL = 1  KNIFE = 2   LONGRIFLE = 3  LAUNCHER = 4  GRENADE = 5
mp_forcecamera                           : 1        : , "sv", "rep"    : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawn                          : 1        : , "sv", "nf"     :
mp_freezetime                            : 5        : , "sv", "nf", "rep" : Round freeze time in seconds
mp_friendlyfire                          : 1        : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_lobbytime                             : 10       : , "sv", "nf", "rep" : Lobby time in seconds
mp_maxrounds                             : 3        : , "sv", "nf", "rep" : Max rounds
mp_minteamplayers                        : 1        : , "sv", "nf", "rep" : min players on each team to start the match
mp_occupy_players_on_point_bonus         : 0        : , "sv", "nf"     :
mp_occupy_point_max                      : 1000     : , "sv", "nf", "rep" :
mp_occupy_point_time                     : 1        : , "sv", "nf"     :
mp_respawnwavetime_max                   : 12       : , "sv", "nf", "rep" : Min respawn wave interval.
mp_respawnwavetime_min                   : 1        : , "sv", "nf", "rep" : Max respawn wave interval.
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_restartround                          : 0        : , "sv"           : If non-zero, round will restart in the specified number of seconds
mp_roundlives                            : 0        : , "sv", "nf", "rep" : Max lives in a round
mp_roundtime                             : 900      : , "sv", "nf", "rep" : round time per map in seconds
mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
mp_scrambleteams_auto                    : 1        : , "sv", "nf"     : Server will automatically scramble the teams if criteria met.  Only works on dedicated servers.
mp_scrambleteams_auto_windifference      : 3        : , "sv", "nf"     : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_showgestureslots                      : -1       : , "sv", "cheat", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw                           : 0        : , "sv", "rep"    : Force movement yaw along an animation path.
mp_spawnprotectontime                    : 5        : , "sv", "nf", "rep" : Spawn protection time in seconds
mp_spectator_allow_chase                 : 1        : , "a", "sv", "rep" : When set to 0, chase camera in spectator mode is disabled
mp_switchteams                           : cmd      :                  : Switch teams and restart the game
mp_switchteamseachround                  : 0        : , "sv", "nf", "rep" : Switch the teams after each round
mp_teamlist                              : 0        : , "sv", "nf"     :
mp_teamoverride                          : 1        : , "sv"           :
mp_teamplay                              : 0        : , "sv", "nf"     :
mp_teams_unbalance_limit                 : 0        : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_tkpunish                              : 1        : , "sv", "rep"    : Will a TK'er be punished in the next round?  {0=no,  1=removeToken, 2=kill, 3=removeToken+Kill}
mp_voice_bias                            : 0        : , "sv", "cheat", "rep" :
mp_voice_max_distance                    : 2048     : , "sv", "cheat", "rep" :
mp_voice_min_distance                    : 256      : , "sv", "cheat", "rep" :
mp_voice_use_voip                        : 0        : , "sv", "rep"    :
mp_weaponstay                            : 0        : , "sv", "nf"     :
mp_winlimit                              : 3        : , "sv", "nf", "rep" : win limit
multvar                                  : cmd      :                  : Multiply specified convar value.
name                                     : 0        : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 503316480 : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity                   : cmd      :                  : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  :
nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  :
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked                        : 0        : , "sv", "cheat"  :
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , "sv", "cheat"  :
nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance                    : 0        : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  :
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  :
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_selected_set_border_color            : -16751516 : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat"  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         : 0        : , "sv", "cheat"  :
nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_light_intensity                 : 0        : , "sv", "cheat"  :
nav_show_node_grid                       : 0        : , "sv", "cheat"  :
nav_show_node_id                         : 0        : , "sv", "cheat"  :
nav_show_nodes                           : 0        : , "sv", "cheat"  :
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
nav_test_node                            : 0        : , "sv", "cheat"  :
nav_test_node_crouch                     : 0        : , "sv", "cheat"  :
nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  :
nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                      : cmd      :                  : Recomputes lighting values
nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
net_allow_multicast                      : 1        : , "a"            :
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
net_dumptest                             : 0        :                  :
net_earliertempents                      : 0        : , "cheat"        :
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_megasnapshot                         : 1        :                  :
net_paranoid                             : 1        :                  :
net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace                          : 0        :                  :
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showeventlisteners                   : 0        :                  : Show listening addition/removals
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showreliablesounds                   : 0        : , "cheat"        :
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_oob                          : 0        :                  : Dump OOB UDP packets summary to console
net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_debug                       : 1        :                  : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo                                 : cmd      :                  : Play next demo in sequence.
nextlevel                                : 0        : , "sv", "nf", "rep" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
noclip_fixup                             : 1        : , "sv", "cheat"  :
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_vphysics                             : 0        : , "sv"           :
old_radiusdamage                         : 0        : , "sv", "rep"    :
paintsplat_bias                          : 0        : , "cheat", "rep" : Change bias value for computing circle buffer
paintsplat_max_alpha_noise               : 0        : , "cheat", "rep" : Max noise value of circle alpha
paintsplat_noise_enabled                 : 1        : , "cheat", "rep" :
panel_test_title_safe                    : 0        : , "cheat"        : Test vgui panel positioning with title safe indentation
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perf_fire_bullet_firstpredictedonly      : 1        : , "sv", "rep"    : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single                  : 0        : , "sv", "rep"    :
perfui                                   : cmd      :                  : Show/hide the level performance tools UI.
phys_debug_check_contacts                : 0        : , "sv", "cheat", "rep" :
phys_impactforcescale                    : 1        : , "sv"           :
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "sv", "rep"    :
phys_show_active                         : 0        : , "sv", "cheat"  :
phys_speeds                              : 0        : , "sv"           :
phys_stressbodyweights                   : 5        : , "sv"           :
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           :
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           :
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pingserver                               : cmd      :                  : Ping a server for info
pipeline_static_props                    : 1        :                  :
play                                     : cmd      :                  : Play a sound.
playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_old_armor                         : 0        : , "sv"           :
player_use_radius                        : 96       : , "sv", "cheat", "rep" :
player_use_tolerance                     : 0        : , "sv", "cheat", "rep" :
playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.
playvol                                  : cmd      :                  : Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
press_x360_button                        : cmd      :                  : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection                    : cmd      :                  : Display the color correction layer information.
progress_enable                          : cmd      :                  :
prop_active_gib_limit                    : 64       : , "sv"           :
prop_active_gib_max_fade_time            : 12       : , "sv"           :
prop_break_disable_float                 : 0        : , "sv"           :
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , "sv", "rep"    : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
quit                                     : cmd      :                  : Exit the engine.
r_ambientboost                           : 1        :                  : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        :                  : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                             : 0        :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                            : 0        :                  :
r_avglight                               : 1        : , "cheat"        :
r_avglightmap                            : 0        : , "cheat"        :
r_bloomtintb                             : 0        :                  :
r_bloomtintexponent                      : 2        :                  :
r_bloomtintg                             : 0        :                  :
r_bloomtintr                             : 0        :                  :
r_brush_queue_mode                       : 0        : , "cheat"        :
r_buildingmapforworld                    : 0        :                  :
r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.
r_ClipAreaFrustums                       : 1        : , "cheat"        :
r_ClipAreaPortals                        : 1        : , "cheat"        :
r_colorstaticprops                       : 0        : , "cheat"        :
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                      : 4        :                  :
r_decal_overlap_area                     : 0        :                  :
r_decal_overlap_count                    : 3        :                  :
r_decals                                 : 2048     :                  :
r_decalstaticprops                       : 1        :                  : Decal static props test
r_DispBuildable                          : 0        : , "cheat"        :
r_DispWalkable                           : 0        : , "cheat"        :
r_dlightsenable                          : 1        : , "cheat"        :
r_drawbatchdecals                        : 1        :                  : Render decals batched.
r_DrawBeams                              : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        :
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo                          : 0        : , "cheat"        :
r_drawlights                             : 0        : , "cheat"        :
r_drawmodeldecals                        : 1        :                  :
r_DrawModelLightOrigin                   : 0        : , "cheat"        :
r_drawmodelstatsoverlay                  : 0        : , "cheat"        :
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        :
r_drawmodelstatsoverlayfilter            : -1       : , "cheat"        :
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals                            : 0        : , "cheat"        :
r_drawskybox                             : 1        : , "cheat"        :
r_DrawSpecificStaticProp                 : -1       :                  :
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld                   : 1        : , "cheat"        :
r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        :
r_dscale_fardist                         : 2000     : , "cheat"        :
r_dscale_farscale                        : 4        : , "cheat"        :
r_dscale_neardist                        : 100      : , "cheat"        :
r_dscale_nearscale                       : 1        : , "cheat"        :
r_dynamic                                : 1        :                  :
r_dynamiclighting                        : 1        : , "cheat"        :
r_emulategl                              : 0        :                  :
r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyemove                                : 1        : , "a"            :
r_eyes                                   : 1        :                  :
r_eyeshift_x                             : 0        : , "a"            :
r_eyeshift_y                             : 0        : , "a"            :
r_eyeshift_z                             : 0        : , "a"            :
r_eyesize                                : 0        : , "a"            :
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass : 0        :                  :
r_flashlightbrightness                   : 0        : , "cheat"        :
r_flashlightclip                         : 0        : , "cheat"        :
r_flashlightculldepth                    : 1        :                  :
r_flashlightdepthtexture                 : 1        :                  :
r_flashlightdrawclip                     : 0        : , "cheat"        :
r_flashlightdrawdepth                    : 0        :                  :
r_flashlightdrawdepthres                 : 256      :                  :
r_flashlightdrawsweptbbox                : 0        :                  :
r_flashlightnodraw                       : 0        :                  :
r_flashlightrender                       : 1        :                  :
r_flashlightrendermodels                 : 1        :                  :
r_flashlightrenderworld                  : 1        :                  :
r_flashlightscissor                      : 0        :                  :
r_flashlightupdatedepth                  : 1        :                  :
r_flex                                   : 1        :                  :
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceRestore                           : 0        :                  :
r_frustumcullworld                       : 1        :                  :
r_glint_alwaysdraw                       : 0        :                  :
r_glint_procedural                       : 0        :                  :
r_hidepaintedsurfaces                    : 0        :                  : If enabled, hides all surfaces which have been painted.
r_hunkalloclightmaps                     : 1        :                  :
r_hwmorph                                : 0        : , "cheat"        :
r_itemblinkmax                           : 0        : , "cheat"        :
r_itemblinkrate                          : 4        : , "cheat"        :
r_keepstyledlightmapsonly                : 0        :                  :
r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
r_lightcache_invalidate                  : cmd      :                  :
r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor                : 1000     : , "cheat"        : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache                : 0        :                  :
r_lightcachecenter                       : 1        : , "cheat"        :
r_lightcachemodel                        : -1       : , "cheat"        :
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        :
r_lightstyle                             : -1       : , "cheat"        :
r_lightwarpidentity                      : 0        : , "cheat"        :
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  :
r_maxdlights                             : 32       :                  :
r_maxmodeldecal                          : 50       :                  :
r_maxnewsamples                          : 6        :                  :
r_maxsampledist                          : 128      :                  :
r_minnewsamples                          : 3        :                  :
r_modelAmbientMin                        : 0        : , "cheat"        : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal                    : 0        : , "cheat"        :
r_nohw                                   : 0        : , "cheat"        :
r_norefresh                              : 0        :                  :
r_nosw                                   : 0        : , "cheat"        :
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection                      : 0        : , "cheat"        : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable                      : 0        :                  :
r_overlayfademax                         : 2000     :                  :
r_overlayfademin                         : 1750     :                  :
r_overlaywireframe                       : 0        :                  :
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portal_use_pvs_optimization            : 1        :                  : Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscloseall                        : 0        :                  :
r_portalsopenall                         : 0        : , "cheat"        : Open all portals
r_printdecalinfo                         : cmd      :                  :
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_randomflex                             : 0        : , "cheat"        :
r_renderoverlayfragment                  : 1        :                  :
r_rimlight                               : 1        : , "cheat"        :
r_rootlod                                : 0        :                  : Root LOD
r_shader_srgbread                        : 0        :                  : 1 = use shader srgb texture reads, 0 = use HW
r_shadow_deferred                        : 0        : , "cheat"        : Toggle deferred shadow rendering
r_shadowids                              : 0        : , "cheat"        :
r_shadowrendertotexture                  : 0        :                  :
r_shadows                                : 1        :                  :
r_shadows_gamecontrol                    : -1       : , "cheat"        :
r_shadowwireframe                        : 0        : , "cheat"        :
r_showenvcubemap                         : 0        : , "cheat"        :
r_ShowViewerArea                         : 0        :                  :
r_showz_power                            : 1        : , "cheat"        :
r_skin                                   : 0        : , "cheat"        :
r_skybox_draw_last                       : 0        :                  : Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe                      : 0        : , "cheat"        :
r_snapportal                             : -1       :                  :
r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
r_staticlight_streams                    : 1        :                  :
r_staticpropinfo                         : 0        :                  :
r_teeth                                  : 1        :                  :
r_threaded_shadow_clip                   : 0        :                  :
r_unloadlightmaps                        : 0        :                  :
r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" :
r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                   : 0        : , "cheat"        :
r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        :
r_visualizetraces                        : 0        : , "cheat"        :
r_worldlightmin                          : 0        :                  :
r_worldlights                            : 3        :                  : number of world lights to use per vertex
rate                                     : 80000    : , "user"         : Max bytes/sec the host can receive data
rcon                                     : cmd      :                  : Issue an rcon command.
rcon_address                             : 0        : , "norecord"     : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password                            : 0        : , "norecord"     : remote console password.
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
record                                   : cmd      :                  : Record a demo.
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials                         : 0        :                  :
reload_vjobs                             : cmd      :                  : reload vjobs module
remote_bug                               : cmd      :                  : Starts a bug report with data from the currently connected rcon machine
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
render_blanks                            : cmd      :                  : render N blank frames
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
res_restrict_access                      : 0        :                  :
reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
room_type                                : 0        : , "demo"         :
rope_min_pixel_diameter                  : 2        : , "cheat"        :
save                                     : cmd      :                  : Saves current game.
save_async                               : 1        :                  :
save_asyncdelay                          : 0        :                  : For testing, adds this many milliseconds of delay to the save operation.
save_console                             : 0        :                  : Autosave on the PC behaves like it does on the consoles.
save_disable                             : 0        :                  :
save_finish_async                        : cmd      :                  :
save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes                      : 1        :                  : Number of frames to defer for drawing the Saving message.
save_in_memory                           : 0        :                  : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave                             : 0        :                  :
save_screenshot                          : 1        :                  : 0 = none, 1 = non-autosave, 2 = always
save_spew                                : 0        :                  :
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
screenshot                               : cmd      :                  : Take a screenshot.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
servercfgfile                            : 0        : , "sv"           :
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                  : cmd      :                  : Adds a new user info value
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
shake_base                               : 0        : , "sv", "cheat", "rep" :
shake_speed                              : 0        : , "sv", "cheat", "rep" :
+showbudget                              : cmd      :                  :
-showbudget                              : cmd      :                  :
showbudget_texture                       : 0        : , "cheat"        : Enable the texture budget panel.
-showbudget_texture                      : cmd      :                  :
+showbudget_texture                      : cmd      :                  :
-showbudget_texture_global               : cmd      :                  :
+showbudget_texture_global               : cmd      :                  :
showbudget_texture_global_sum            : 0        :                  :
showconsole                              : cmd      :                  : Show the console.
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
-showvprof                               : cmd      :                  :
+showvprof                               : cmd      :                  :
simulate_capturezone_pointindex          : -1       : , "sv", "cheat"  :
simulate_capturezone_team0               : 0        : , "sv", "cheat"  :
simulate_capturezone_team1               : 0        : , "sv", "cheat"  :
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode                          : 1        : , "a", "sv", "rep" :
sk_player_arm                            : 1        : , "sv"           :
sk_player_chest                          : 1        : , "sv"           :
sk_player_head                           : 2        : , "sv"           :
sk_player_leg                            : 1        : , "sv"           :
sk_player_stomach                        : 1        : , "sv"           :
skill                                    : 1        : , "a"            : Game skill level (1-3).
sleep_when_meeting_framerate             : 1        :                  : Sleep instead of spinning if we're meeting the desired framerate.
sleep_when_meeting_framerate_headroom_ms : 2        :                  : Only sleep if the current frame has at least this much time remaining, otherwise spin.
smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
snd_async_flush                          : cmd      :                  : Flush all unlocked async audio data
snd_async_fullyasync                     : 1        :                  : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                        : 262144   :                  :
snd_async_showmem                        : cmd      :                  : Show async memory stats
snd_async_showmem_music                  : cmd      :                  : Show async memory stats for just non-streamed music
snd_async_showmem_summary                : cmd      :                  : Show brief async memory stats
snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail                    : 0        :                  : Spew stream pool failures.
snd_async_stream_purges                  : 0        :                  : Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream : 1        :                  : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
snd_async_stream_spew                    : 0        :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter : 0        :                  : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
snd_async_stream_spew_delayed_start_time : 500      :                  : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
snd_async_stream_spew_exhausted_buffer   : 1        :                  : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time : 1000     :                  : Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc            : 0        :                  : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates                      : 0        :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve                      : 0        :                  : Visualize sound gain fall off
snd_debug_gaincurvevol                   : 1        :                  : Visualize sound gain fall off
snd_debug_panlaw                         : 0        : , "cheat"        : Visualize panning crossfade curves
snd_defer_trace                          : 1        :                  :
snd_delay_for_choreo_enabled             : 1        :                  : Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds : 500      :                  : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift                    : 0        :                  :
snd_disable_mixer_duck                   : 0        : , "cheat"        :
snd_disable_mixer_solo                   : 0        : , "cheat"        :
snd_dsp_cancel_old_preset_after_N_milliseconds : 1000     :                  : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization                     : 0        :                  : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes                     : 0        :                  : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_dsp_test1                            : 1        :                  :
snd_dsp_test2                            : 1        :                  :
snd_duckerattacktime                     : 0        : , "a"            :
snd_duckerreleasetime                    : 2        : , "a"            :
snd_duckerthreshold                      : 0        : , "a"            :
snd_ducking_off                          : 1        : , "a"            :
snd_ducktovolume                         : 0        : , "a"            :
snd_dump_filepaths                       : cmd      :                  :
snd_dumpclientsounds                     : cmd      :                  : Dump sounds to console
snd_dvar_dist_max                        : 1320     : , "cheat"        : Play full 'far' sound at this distance
snd_dvar_dist_min                        : 240      : , "cheat"        : Play full 'near' sound at this distance
snd_filter                               : 0        : , "cheat"        :
snd_find_channel                         : 0        :                  : Scan every channel to find the corresponding sound.
snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units
snd_front_headphone_position             : cmd      :                  : Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position        : cmd      :                  : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position      : cmd      :                  : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain                                 : 1        : , "cheat"        :
snd_gain_max                             : 1        : , "cheat"        :
snd_gain_min                             : 0        : , "cheat"        :
snd_getmixer                             : cmd      :                  : Get data related to mix group matching string
snd_headphone_pan_exponent               : cmd      :                  : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight          : cmd      :                  : Apply cos(angle) * weight before pan law
snd_legacy_surround                      : 0        : , "a"            :
snd_list                                 : 0        : , "cheat"        :
snd_lockpartial                          : 1        :                  :
snd_max_same_sounds                      : 4        : , "cheat"        :
snd_max_same_weapon_sounds               : 3        : , "cheat"        :
snd_mergemethod                          : 1        :                  : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async                            : 0        :                  :
snd_mix_dry_volume                       : 1        :                  :
snd_mix_optimization                     : 0        :                  : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled                : 1        :                  : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
snd_mix_test1                            : 1        :                  :
snd_mix_test2                            : 1        :                  :
snd_mixahead                             : 0        : , "a"            :
snd_mixer_master_dsp                     : 1        : , "cheat"        :
snd_mixer_master_level                   : 1        : , "cheat"        :
snd_moviefix                             : 1        :                  : Defer sound recording until next tick when laying off movies.
snd_musicvolume                          : 0        : , "a", "user"    : Music volume
snd_mute_losefocus                       : 1        : , "a"            :
snd_noextraupdate                        : 0        :                  :
snd_obscured_gain_dB                     : -2       : , "cheat"        :
snd_op_test_convar                       : 1        : , "cheat"        :
snd_pause_all                            : 1        : , "cheat"        : Specifies to pause all sounds and not just voice
snd_pitchquality                         : 1        : , "a"            :
snd_pre_gain_dist_falloff                : 1        : , "cheat"        :
snd_prefetch_common                      : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid                : cmd      :                  : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index               : cmd      :                  : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels                       : cmd      :                  : Prints all the active channel.
snd_print_dsp_effect                     : cmd      :                  : Prints the content of a dsp effect.
snd_profile                              : 0        : , "demo"         :
snd_rear_headphone_position              : cmd      :                  : Specifies the position  (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale                   : 1        : , "a"            : How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position         : cmd      :                  : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position       : cmd      :                  : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rebuildaudiocache                    : cmd      :                  : rebuild audio cache for current language
snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist
snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb
snd_report_format_sound                  : 0        : , "cheat"        : If set to 1, report all sound formats.
snd_report_loop_sound                    : 0        : , "cheat"        : If set to 1, report all sounds that just looped.
snd_report_start_sound                   : 0        : , "cheat"        : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound                    : 0        : , "cheat"        : If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error                 : 0        : , "cheat"        : If set to 1, report more error found when playing sounds.
snd_restart                              : cmd      :                  : Restart sound system.
snd_set_master_volume                    : cmd      :                  : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer                             : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer                          : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount                   : cmd      :                  : Set named mix layer mix amount.
snd_show                                 : 0        : , "cheat"        : Show sounds info
snd_show_channel_count                   : 0        :                  : Show the current count of channel types.
snd_showclassname                        : 0        : , "cheat"        :
snd_showmixer                            : 0        : , "cheat"        :
snd_showstart                            : 0        : , "cheat"        :
snd_ShowThreadFrameTime                  : 0        :                  :
snd_sos_allow_dynamic_chantype           : 1        :                  :
snd_sos_exec_when_paused                 : 1        :                  :
snd_sos_flush_operators                  : cmd      :                  : Flush and re-parse the sound operator system
snd_sos_list_operator_updates            : 0        : , "cheat"        :
snd_sos_print_operators                  : cmd      :                  : Prints a list of currently available operators
snd_sos_show_block_debug                 : 0        : , "cheat"        : Spew data about the list of block entries.
snd_sos_show_client_rcv                  : 0        : , "cheat"        :
snd_sos_show_entry_match_free            : 0        :                  :
snd_sos_show_operator_entry_filter       : 0        : , "cheat"        :
snd_sos_show_operator_init               : 0        : , "cheat"        :
snd_sos_show_operator_parse              : 0        : , "cheat"        :
snd_sos_show_operator_prestart           : 0        : , "cheat"        :
snd_sos_show_operator_shutdown           : 0        : , "cheat"        :
snd_sos_show_operator_start              : 0        : , "cheat"        :
snd_sos_show_operator_stop_entry         : 0        : , "cheat"        :
snd_sos_show_operator_updates            : 0        : , "cheat"        :
snd_sos_show_opvar_list                  : 0        :                  :
snd_sos_show_queuetotrack                : 0        : , "cheat"        :
snd_sos_show_server_xmit                 : 0        : , "sv", "cheat"  :
snd_sos_show_source_info                 : 0        :                  :
snd_sos_show_startqueue                  : 0        : , "cheat"        :
snd_sos_show_track_list                  : 0        :                  :
snd_soundmixer                           : 0        :                  :
snd_soundmixer_flush                     : cmd      :                  : Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups           : cmd      :                  : List all mix groups to dev console.
snd_soundmixer_list_mix_layers           : cmd      :                  : List all mix layers to dev console.
snd_soundmixer_list_mixers               : cmd      :                  : List all mixers to dev console.
snd_soundmixer_parse_debug               : 0        :                  :
snd_soundmixer_set_trigger_factor        : cmd      :                  : Set named mix layer / mix group, trigger amount.
snd_soundmixer_version                   : 2        :                  :
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spew_dsp_process                     : 0        :                  : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_stereo_speaker_pan_exponent          : cmd      :                  : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight     : cmd      :                  : Apply cos(angle) * weight before pan law
snd_store_filepaths                      : 0        :                  :
snd_surround_speaker_pan_exponent        : cmd      :                  : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight   : cmd      :                  : Apply cos(angle) * weight before pan law
snd_surround_speakers                    : -1       :                  :
snd_updateaudiocache                     : cmd      :                  : checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize                            : 0        : , "cheat"        : Show sounds location in world
snd_vol_no_xfade                         : 5        :                  : If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max                   : 20       :                  : Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler : 1        :                  : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time                       : 0        :                  : Channel volume cross-fade time in seconds.
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  :
snd_vox_sectimetout                      : 300      :                  :
snd_vox_seqtimetout                      : 300      :                  :
snd_writemanifest                        : cmd      :                  : If running a game, outputs the precache manifest for the current level
sndplaydelay                             : cmd      :                  :
soundfade                                : cmd      :                  : Fade client volume.
soundinfo                                : cmd      :                  : Describe the current sound device.
soundlist                                : cmd      :                  : List all known sounds.
soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
spawnpoint_debug                         : 0        : , "sv", "cheat"  : Display debugging information on each spawn point. You must active this cvar before loading a level!
speak                                    : cmd      :                  : Play a constructed sentence.
spec_freeze_deathanim_time               : 0        : , "sv", "cheat", "rep" : The time that the death cam will spend watching the player's ragdoll before going into freeze cam
spec_freeze_distance_max                 : 80       : , "sv", "cheat", "rep" : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
spec_freeze_distance_min                 : 60       : , "sv", "cheat", "rep" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_enable                       : 0        : , "sv", "rep"    : Toggle FreezeCam
spec_freeze_fov                          : 55       : , "sv", "cheat", "rep" : FOV while in FreezeCam
spec_freeze_roll                         : -15      : , "sv", "cheat", "rep" : Camera roll tilt while freeze cam is active.
spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max                  : -10      : , "sv", "cheat", "rep" : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min                  : -20      : , "sv", "cheat", "rep" : Minimum random z distance from the target to stop when framing them in observer freeze cam.
spike                                    : cmd      :                  : generates a fake spike
ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner                     : 0        :                  : Route voice between splitscreen players on same system.
star_memory                              : cmd      :                  : Dump memory stats
startdemos                               : cmd      :                  : Play demos in demo sequence.
startmovie                               : cmd      :                  : Start recording movie frames.
startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           :
stop                                     : cmd      :                  : Finish recording demo.
stopdemo                                 : cmd      :                  : Stop playing back a demo.
stopsound                                : cmd      :                  :
stringtable_alwaysrebuilddictionaries    : 0        :                  : Rebuild dictionary file on every level load
stringtable_compress                     : 1        :                  : Compress string table for networking
stringtable_showsizes                    : 0        :                  : Show sizes of string tables when building for signon
stringtable_usedictionaries              : 1        :                  : Use dictionaries for string table networking
stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.
studio_queue_mode                        : 1        :                  :
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      :
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_accelerate                            : 10       : , "sv", "nf", "rep" :
sv_airaccelerate                         : 10       : , "sv", "nf", "rep" :
sv_allow_suppression                     : 1        : , "sv", "cheat", "rep" :
sv_allow_votes                           : 1        : , "sv", "rep"    : Allow voting?
sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 0        : , "sv", "nf", "rep" : Players can hear all other players, no team restrictions
sv_alternateticks                        : 0        :                  : If set, server only simulates entities on even numbered ticks.
sv_autosave                              : 1        :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
sv_bot_silencer_hearing_distance         : 180      : , "sv"           :
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency                           : 0        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_dc_friends_reqd                       : 0        : , "sv"           : Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_stamina                         : 0        : , "sv", "cheat", "rep" :
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_dump_serialized_entities_mem          : cmd      :                  : Dump serialized entity allocations stats.
sv_dumpstringtables                      : 0        : , "cheat"        :
sv_enable_delta_packing                  : 0        :                  : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_footstep_low_time_sound               : 900      : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_run_time_sound               : 740      : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_sound_frequency              : 0        : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_sprint_time_sound            : 340      : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstepinterval                      : 0        : , "sv", "cheat", "rep" :
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_friction                              : 4        : , "sv", "nf", "rep" : World friction.
sv_gravity                               : 800      : , "sv", "nf", "rep" : World gravity.
sv_health_bonus_enable                   : 0        : , "sv", "rep"    :
sv_health_bonus_per_outnumbered_player   : 5        : , "sv", "rep"    :
sv_hibernate_ms                          : 20       :                  : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay              : 5        :                  : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty                  : 1        :                  : Puts the server into extremely low CPU usage mode when no clients connected
sv_infected_damage_cutouts               : 1        : , "sv", "rep"    :
sv_infinite_ammo                         : 0        : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_deaths                            : 1        : , "sv"           :
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 0        :                  :
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_logsecret                             : 0        :                  : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_massreport                            : 0        : , "sv"           :
sv_master_legacy_mode                    : 1        :                  : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks              : 8        : , "sv"           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes                       : 128      :                  :
sv_maxcmdrate                            : 64       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 64       : , "rep"          : Maximum updates per second that the server will allow
sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                            : 10       : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities           : 32       :                  :
sv_multiplayer_sounds                    : 20       :                  :
sv_name_change_limit                     : 10       : , "sv"           :
sv_new_delta_bits                        : 1        :                  :
sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" :
sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" :
sv_parallel_packentities                 : 1        :                  :
sv_parallel_sendsnapshot                 : 1        :                  :
sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        :                  : Is the server pausable.
sv_player_stuck_tolerance                : 10       : , "sv", "cheat"  :
sv_playerperfhistorycount                : 20       : , "sv"           : Number of samples to maintain in player perf history
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_checkvpk                         : cmd      :                  : CheckPureServerVPKFiles
sv_pure_consensus                        : 100000000 :                  : Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles                    : cmd      :                  : ListPureServerFiles
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles                        : cmd      :                  : ListPureServerFiles
sv_pure_listuserfiles                    : cmd      :                  : ListPureServerFiles
sv_pure_retiretime                       : 900      :                  : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_ragdoll_max_fps                       : 30       : , "sv"           : Clients with framerates less than this will reduce the ideal number of ragdolls to display
sv_ragdoll_max_remove_per_frame          : 1        : , "sv"           :
sv_ragdoll_maxcount                      : 25       : , "sv"           : Server will only show this many ragdolls
sv_ragdoll_min_fps                       : 10       : , "sv"           : Clients with framerates less than this will only show 1 ragdoll of each type
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_recoil_aim_frac                       : 0        : , "sv", "cheat", "rep" :
sv_recoil_freeaim_scale                  : 0        : , "sv", "cheat", "rep" :
sv_regeneration_wait_time                : 1        : , "sv", "rep"    :
sv_region                                : 255      :                  : The region of the world to report this server in.
sv_reservation_grace                     : 5        :                  : Time in seconds given for a lobby reservation.
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
sv_runcmds                               : 1        : , "sv"           :
sv_script_think_interval                 : 0        : , "sv"           :
sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showdamage                            : 0        : , "sv", "rep"    : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal
sv_showdebugtracers                      : 0        : , "sv", "rep"    : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps                         : 0        : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showimpacts                           : 0        : , "sv", "rep"    : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_time                      : 4        : , "sv", "rep"    : Time that impacts are shown for.
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes                    : 0        : , "sv", "rep"    : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showplayerpositions                   : 0        : , "sv", "cheat", "rep" :
sv_showtags                              : cmd      :                  : Describe current gametags.
sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
sv_skip_wounds                           : 1        : , "sv"           :
sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
sv_SlowOnHit                             : 1        : , "sv"           :
sv_sound_discardextraunreliable          : 1        :                  :
sv_soundemitter_reload                   : cmd      :                  : Flushes the sounds.txt system
sv_soundemitter_trace                    : -1       : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" :
sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" :
sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" :
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed                             : 75       : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stopspeed_prone                       : 45       : , "sv", "nf", "rep" : Minimum stopping speed when on ground and prone.
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_teststepsimulation                    : 1        : , "sv"           :
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_threaded_init                         : 0        : , "sv"           :
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_turbophysics                          : 1        : , "sv", "rep"    : Turns on turbo physics
sv_unlockedchapters                      : 1        : , "a"            : Highest unlocked game chapter.
sv_validate_edict_change_infos           : 0        :                  : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , "a", "nf"      :
sv_vote_allow_spectators                 : 1        : , "sv"           : Allow spectators to vote?
sv_vote_failure_timer                    : 300      : , "sv"           : A vote that fails cannot be re-submitted for this long
sv_vote_issue_changegamemode_allowed     : 0        : , "sv"           : Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed        : 0        : , "sv"           : Can people hold votes to change levels?
sv_vote_issue_kick_allowed               : 0        : , "sv"           : Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed          : 1        : , "sv"           : Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend      : 1        : , "sv"           : Allow players to extend the current map?
sv_vote_issue_nextlevel_prevent_change   : 1        : , "sv"           : Not allowed to vote for a nextlevel if one has already been set.
sv_vote_issue_nextlevel_round_count_delay : 0        : , "sv"           : How many rounds before map voting can begin.
sv_vote_issue_restart_game_allowed       : 1        : , "sv"           : Can people hold votes to restart the game?
sv_vote_issue_restart_round_allowed      : 1        : , "sv"           : Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed     : 1        : , "sv"           : Can people hold votes to scramble the teams?
sv_vote_issue_switch_teams_allowed       : 0        : , "sv"           : Can people hold votes to switch the teams?
sv_vote_kick_ban_duration                : 5        : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_min_players                 : 4        : , "a", "sv"      : The minimum number of players needed on the server to start a vote kick.
sv_vote_ui_hide_disabled_issues          : 1        : , "sv"           : Suppress listing of disabled issues in the vote setup screen.
sv_weapon_manager_cleanup                : 1        : , "sv"           :
sys_minidumpexpandedspew                 : 0        :                  :
sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
template_debug                           : 0        : , "sv"           :
Test_CreateEntity                        : cmd      :                  :
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  :
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             : cmd      :                  :
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats                        : cmd      :                  :
Test_ProxyToggle_EnableProxy             : cmd      :                  :
Test_ProxyToggle_SetValue                : cmd      :                  :
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  :
Test_RandomPlayerPosition                : cmd      :                  :
Test_RemoveAllRandomEntities             : cmd      :                  :
Test_RunFrame                            : cmd      :                  :
Test_SendKey                             : cmd      :                  :
Test_SpawnRandomEntities                 : cmd      :                  :
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  :
Test_WaitForCheckPoint                   : cmd      :                  :
testscript_debug                         : 0        :                  : Debug test scripts.
testscript_running                       : 0        :                  : Set to true when test scripts are running
texture_budget_background_alpha          : 128      : , "a"            : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1
texture_budget_panel_global              : 0        :                  : Show global times in the texture budget panel.
texture_budget_panel_height              : 284      : , "a"            : height in pixels of the budget panel
texture_budget_panel_width               : 512      : , "a"            : width in pixels of the budget panel
texture_budget_panel_x                   : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                   : 450      : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist                       : cmd      :                  :
thread_test_tsqueue                      : cmd      :                  :
threadpool_affinity                      : 1        :                  : Enable setting affinity
threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2
threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
threadpool_run_tests                     : cmd      :                  :
timedemo                                 : cmd      :                  : Play a demo and report performance info.
timedemo_vprofrecord                     : cmd      :                  : Play a demo and report performance info.  Also record vprof data for the span of the demo
timedemoquit                             : cmd      :                  : Play a demo, report performance info, and then exit
timerefresh                              : cmd      :                  : Profile the renderer.
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
toggleconsole                            : cmd      :                  : Show/hide the console.
toolload                                 : cmd      :                  : Load a tool.
toolunload                               : cmd      :                  : Unload a tool.
trace_report                             : 0        : , "sv"           :
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_nochat                                : 0        : , "a", "user"    : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
ui_volume_scale                          : 1        :                  :
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unbindalljoystick                        : cmd      :                  : Unbind all joystick keys.
unbindallmousekeyboard                   : cmd      :                  : Unbind all mouse / keyboard keys.
unload_all_addons                        : cmd      :                  : Reloads the search paths for game addons.
unpause                                  : cmd      :                  : Unpause the game.
update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
version                                  : cmd      :                  : Print version info string.
vgui_drawfocus                           : 0        :                  : Report which panel is under the mouse.
vgui_drawkeyfocus                        : 0        :                  : Report which panel has keyboard focus.
-vgui_drawtree                           : cmd      :                  :
+vgui_drawtree                           : cmd      :                  :
vgui_drawtree                            : 0        : , "cheat"        : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds                     : 0        :                  : Show panel bounds.
vgui_drawtree_clear                      : cmd      :                  :
vgui_drawtree_draw_selected              : 0        :                  : Highlight the selected panel
vgui_drawtree_freeze                     : 0        :                  : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                     : 0        :                  : Draw the hidden panels.
vgui_drawtree_panelalpha                 : 0        :                  : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                   : 0        :                  : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                 : 0        :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order               : 0        :                  : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme                     : 0        :                  : Show scheme file for each panel
vgui_drawtree_visible                    : 1        :                  : Draw the visible panels.
vgui_dump_panels                         : cmd      :                  : vgui_dump_panels [visible]
vgui_spew_fonts                          : cmd      :                  :
vgui_togglepanel                         : cmd      :                  : show/hide vgui panel by name.
view_punch_decay                         : 11       : , "sv", "cheat", "rep" : Decay factor exponent for view punch
view_recoil_tracking                     : 0        : , "sv", "cheat", "rep" : How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov                            : 56       : , "sv", "cheat", "rep" :
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
vis_force                                : 0        : , "sv", "cheat"  :
vismon_poll_frequency                    : 0        : , "sv", "cheat"  :
vismon_trace_limit                       : 12       : , "sv", "cheat"  :
voice_avggain                            : 0        :                  :
voice_debugfeedback                      : 0        :                  :
voice_debugfeedbackfrom                  : 0        :                  :
voice_enable                             : 1        : , "a"            : Toggle voice transmit and receive.
voice_fadeouttime                        : 0        :                  :
voice_forcemicrecord                     : 1        : , "a"            :
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback                           : 0        : , "user"         :
voice_maxgain                            : 10       :                  :
voice_minimum_gain                       : 0        :                  :
voice_mixer_boost                        : 0        : , "a"            :
voice_mixer_mute                         : 0        : , "a"            :
voice_mixer_volume                       : 1        : , "a"            :
voice_mute                               : cmd      :                  : Mute a specific Steam user
voice_overdrive                          : 2        :                  :
voice_overdrivefadetime                  : 0        :                  :
voice_player_speaking_delay_threshold    : 0        : , "sv", "cheat"  :
voice_profile                            : 0        :                  :
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
voice_scale                              : 1        : , "a"            :
voice_serverdebug                        : 0        : , "sv"           :
voice_show_mute                          : cmd      :                  : Show whether current players are muted.
voice_showchannels                       : 0        :                  :
voice_showincoming                       : 0        :                  :
voice_steal                              : 2        :                  :
voice_threshold                          : 2000     : , "a"            :
voice_thresold_delay                     : 0        :                  :
voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_writevoices                        : 0        :                  : Saves each speaker's voice data into separate .wav files
voice_xsend_debug                        : 0        :                  :
-voicerecord                             : cmd      :                  :
+voicerecord                             : cmd      :                  :
voicerecord_toggle                       : cmd      :                  :
volume                                   : 1        : , "a"            : Sound volume
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_adddebuggroup1                     : cmd      :                  : add a new budget group dynamically for debugging
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_child                              : cmd      :                  :
vprof_collapse_all                       : cmd      :                  : Collapse the whole vprof tree
vprof_counters                           : 0        :                  :
vprof_counters_show_minmax               : 0        :                  :
vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy               : 0        :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse                  : 0        :                  : Whether to use most terse output
vprof_expand_all                         : cmd      :                  : Expand the whole vprof tree
vprof_expand_group                       : cmd      :                  : Expand a budget group in the vprof tree by name
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_graph                              : 0        :                  : Draw the vprof graph.
vprof_graphheight                        : 256      : , "a"            :
vprof_graphwidth                         : 512      : , "a"            :
vprof_nextsibling                        : cmd      :                  :
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_parent                             : cmd      :                  :
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_prevsibling                        : cmd      :                  :
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_remote_start                       : cmd      :                  : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                        : cmd      :                  : Stop an existing remote VProf data request
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope                              : 0        :                  : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys              : 0        : , "sv"           :
vprof_scope_entity_thinks                : 0        : , "sv"           :
vprof_server_spike_threshold             : 999      :                  :
vprof_server_thread                      : 0        :                  :
vprof_think_limit                        : 0        : , "sv"           :
vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit                  : 0        : , "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                            : 1        : , "a"            : Set to one to show average and peak times
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec                        : 10       : , "a"            : Above this many milliseconds render the label red to indicate slow code.
vtune                                    : cmd      :                  : Controls VTune's sampling.
vx_do_not_throttle_events                : 0        :                  : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list                            : cmd      :                  : Dump models to VXConsole
weapon_showproficiency                   : 0        : , "sv"           :
windows_speaker_config                   : -1       : , "a"            :
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
wpn_collapse_ammo                        : 1        : , "sv", "cheat", "rep" :
wpn_shot_bias_max                        : 1        : , "sv", "rep"    :
wpn_shot_bias_min                        : -1       : , "sv", "rep"    :
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
xc_crouch_debounce                       : 0        : , "sv"           :
xload                                    : cmd      :                  : Load a saved game from a console storage device.
xlsp_force_dc_name                       : 0        :                  : Restrict to xlsp datacenter by name.
xsave                                    : cmd      :                  : Saves current game to a console storage device.
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1923 total convars/concommands

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