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Showing posts with label Insurgency Mod. Show all posts
Showing posts with label Insurgency Mod. Show all posts

[NOTED] unknonow Insurgency Mod (InsMod) Guides

2014-12-27

0 comments

A good places to camping for 'Camper'
By unknownow
Video of 'Nice Spot' in INS maps
(วิดีโอแสดงจุดซุ่มโป่งเจ๋งๆในแต่ละแผนที่)


A good places to camping for 'Camper'
(Yes! I'm a Camper)

*** First of all, You have to know these aren't a GLITCH or BUG ***
-------------------------------------------------------------------------------------------------------------
(Sorry about video quality, all these since 2010)

Nice spot in map 'Sinjar'
Nice spot in map 'Sinjar' (Part 2)
Nice spot in map 'Abdallah'
Nice spot in map 'Buhriz'
Nice spot in map 'Karam'
Nice spot in map 'Almaden'
Nice spot in map 'Almaden' (Part 2) 
https://www.youtube.com/watch?v=mKoZvwQurqE
https://www.youtube.com/watch?v=ITSmyVcra3k
https://www.youtube.com/watch?v=NCQfx_HvkGA
https://www.youtube.com/watch?v=CpOOIgjsB94
https://www.youtube.com/watch?v=BT8KZMQsj3k
https://www.youtube.com/watch?v=ot2qAjpLlxs
https://www.youtube.com/watch?v=Guj5EMW496Q

http://steamcommunity.com/sharedfiles/filedetails/?id=149571312

How to make the fog disappear and see farther. (วิธีมองเห็นบริเวณที่มีหมอก)
By unknownow
These are most common gripes from newer players
'There a fog everywhere'
'Getting shot from out of nowhere'
'You died and never seen the enemy, And didn't even have any clue what directions the shot came from'
I hope this guide can help you about that.


first of all, you have to know this is not a hack or cheat. 
It's a kind of a simple trick 
but very helpful for 'LOCATE THE ENEMY' especially in open areas 

How to make the fog disappear and see farther 

You can make the fog disappear and see farther 
By move your mouse down to bottom of the screen 
(Move your mouse to 'Left bottom corner' or 'Right bottom corner' will give you a differences result)
and then look at upper of the screen the fog will disappear and you can seeing farther 

[pic.free.in.th] 

It's a kind of a simple trick but very helpful for 'LOCATE THE ENEMY' especially in open areas 
SO.. SHOULD TRY AND LEARN MORE ABOUT IT ! 

You'll get a better chance if you can... 
See them Before They see you 

P.S. Sorry if it's doesn't helpful for you

BEST INSURGENCY MOD PLAYER OR MOMENT? (OLD STICKY)

2013-04-28

7 comments
Insurgency2 is coming, before it arrives, one issue has to be settled once and for all...

The best or the most memorable Insurgency Mod player or moment (good or bad) is...

1080p/720p High Definition War Porn - "FPS Syria" [GRAPHIC]

2013-04-06

2 comments
If you are a Red Orchestra/Darkest Hour or even maybe an ARMA or Insurgency Mod vet, you might be interested in a lot of 720p or even 1080p YouTube videos coming out of Syria.

For example: https://www.youtube.com/user/newsanna/videos?flow=grid&view=0

The above is the government side, watch the numerous related YouTube videos for Insurgent POV.

InsModScum was scared sitting in a chair watching these, imagine being there, right in front of a T-72...

Also see the following regarding tanks: http://en.wikipedia.org/wiki/Monkey_model

Update: http://insurgencymod.blogspot.com/2013/04/fps-syria-video-games-vs-reality.html

[NOTED] Insurgency Demo and Debug Related Commands

2013-03-29

0 comments
Insurgency stuff:

sv_recoil_debug
sv_showimpacts_
sv_showimpacts_text
sv_showimpacts_time
status
condump

Insurgency Mod stuff:

demoui //demo playback control

r_drawothermodels 2 //wallhack

r_visualizetraces 1 //bullet impacts
sv_showimpacts 1 //bullet impacts

cl_leveloverview 1 //study tactics

sv_cheats 1 //cheats
r_shadowwireframe 1 //shadow boxes
r_drawrenderboxes 1 //boxes around stuff e.g. players
r_drawmodelstatsoverlay 1 //identify stuff e.g. barrels, boxes
snd_show 1 //sounds being played

Also see

"Storing Insurgency Mod Demos"
http://insurgencymod.blogspot.com/2010/04/storing-demos_17.html

and

"Insurgency Mod Configs"
http://insurgencymod.blogspot.com/2011/11/insurgency-configs.html

Pro Tip: Insurgency Smoke Scripts

2011-11-27

0 comments
alias red "ins_player_smokecolor 0; ins_player_smokecolor_r 1; ins_player_smokecolor_g 0; ins_player_smokecolor_b 0; echo RED Smoke"
alias green "ins_player_smokecolor 0; ins_player_smokecolor_r 0; ins_player_smokecolor_g 1; ins_player_smokecolor_b 0; echo GREEN Smoke"
alias blue "ins_player_smokecolor 0; ins_player_smokecolor_r 0; ins_player_smokecolor_g 0; ins_player_smokecolor_b 1; echo BLUE Smoke"
alias violet "ins_player_smokecolor 0; ins_player_smokecolor_r 0.78432; ins_player_smokecolor_g 0.196078; ins_player_smokecolor_b 1; echo VIOLET Smoke"
alias yellow "ins_player_smokecolor 0; ins_player_smokecolor_r 0.68235; ins_player_smokecolor_g 0.196078; ins_player_smokecolor_b 1; echo YELLOW Smoke"
alias pink "ins_player_smokecolor 0; ins_player_smokecolor_r 1; ins_player_smokecolor_g 0.41176; ins_player_smokecolor_b 0.70588; echo PINK Smoke"
alias lightblue "ins_player_smokecolor 0; ins_player_smokecolor_r 0; ins_player_smokecolor_g 0.74901; ins_player_smokecolor_b 1; echo LIGHTBLUE Smoke"
alias black "ins_player_smokecolor 0; ins_player_smokecolor_b 0;ins_player_smokecolor_g 0;ins_player_smokecolor_r 0;echo BLACK Smoke"

bind "f1" "red"
bind "f2" "green"
bind "f3" "blue"
bind "f4" "violet"
bind "f5" "yellow"
bind "f6" "pink"
bind "f7" "lightblue"
bind "f8" "black"
alias "blacksmoke" "ins_player_smokecolor_b 0;ins_player_smokecolor_g 0;ins_player_smokecolor_r 0;echo BLACK Smoke"
alias "redsmoke" "ins_player_smokecolor_b 0;ins_player_smokecolor_g 0;ins_player_smokecolor_r 1;echo RED Smoke"
alias "purplesmoke" "ins_player_smokecolor_b 1;ins_player_smokecolor_g 0;ins_player_smokecolor_r 1;echo PURPLE Smoke"
alias "bluesmoke" "ins_player_smokecolor_b 1;ins_player_smokecolor_g 0;ins_player_smokecolor_r 0;echo BLUE Smoke"
alias "cyansmoke" "ins_player_smokecolor_b 1;ins_player_smokecolor_g 1;ins_player_smokecolor_r 0;echo CYAN Smoke"
alias "greensmoke" "ins_player_smokecolor_b 0;ins_player_smokecolor_g 1;ins_player_smokecolor_r 0;echo GREEN"
alias "yellowsmoke" "ins_player_smokecolor_b 0;ins_player_smokecolor_g 1;ins_player_smokecolor_r 1;echo YELLOW Smoke"
alias "whitesmoke" "ins_player_smokecolor_b 1;ins_player_smokecolor_g 1;ins_player_smokecolor_r 1;echo WHITE Smoke"
alias "defaultsmoke" "ins_player_smokecolor_b 0.6;ins_player_smokecolor_g 0.6;ins_player_smokecolor_r 0.6;echo DEFAULT Smoke"

bind "KP_END" "blacksmoke"
bind "KP_DOWNARROW" "redsmoke"
bind "KP_PGDN" "purplesmoke"
bind "KP_LEFTARROW" "bluesmoke"
bind "KP_5" "cyansmoke"
bind "KP_RIGHTARROW" "greensmoke"
bind "KP_HOME" "yellowsmoke"
bind "KP_UPARROW" "whitesmoke"
bind "KP_PGUP" "defaultsmoke"

King of the Insurgency Forum Troll Kingdom

2010-09-14

0 comments
Please vote here:
http://forums.insmod.org/index.php?showtopic=23773. Thread deleted :(.

Special write-in candidates for this election are:
Snuff AKA 25yo UFO loving troll
Kodiak-1A


Your choices (excluding Tom Quinn AKA Ben Weiher who is a cheater, not a troll):
  • Gott
  • Danger
  • Dylan AKA Ghost
  • C@rnage
  • Kodiak
  • Snuff AKA 25yo UFO loving troll
  • Any LMC/SCK member (e.g. Quanto)

Some IMS posts regarding this year's candidates:

Gott and Danger:
http://insurgencymod.wordpress.com/2010/09/02/griefer-gott-steam_0022151817/

Dylan AKA Ghost:
http://insurgencymod.wordpress.com/2010/06/14/insmod-forum-fun/
http://insurgencymod.wordpress.com/2010/04/16/endless-incompetence/
http://insurgencymod.wordpress.com/2010/07/17/insurgency-2-aor-weapons-and-insmodscum-daily-morning-workout/
http://insurgencymod.wordpress.com/2010/07/14/insurgency-2-aor-forums-and-insurgency-server-crashes/

Tom Quinn AKA thejoker121 and very likely AKA parsa:
http://insurgencymod.wordpress.com/2010/08/16/finally-we-did-it-redux-proper-goodbye-ben-and-otacon-party/
http://insurgencymod.wordpress.com/2010/06/04/where-are-they-now-n-professor-moriarty-sneaky-asian-man/
http://insurgencymod.wordpress.com/2010/05/12/benjamin-weiher/
http://insurgencymod.wordpress.com/2010/08/04/finally-we-did-it-goodbye-ben-party/
http://insurgencymod.wordpress.com/2010/07/17/where-are-they-now-n-professor-moriarty-and-how-to-properly-protest-your-ban/

C@rnage:
http://insurgencymod.wordpress.com/2010/07/26/best-insurgency-player-in-the-world/

Kodiak:
http://insurgencymod.wordpress.com/2010/06/29/a-blast-from-the-past-4-kodiak-aka-kodiak-1a/

Quanto:
He's from LMC/SCK. That's an automatic nomination in any King of the Troll Kingdom election.

Insurgency Mod Forums

2010-09-11

0 comments
INSMODSCUM has this gut wrenching feeling that Insmod.org Forums will soon be no more.

But thanks to Internet Archive Wayback Machine, IMS and you dear reader, if you are feeling a bit nostalgic tonight, can relieve those exciting moments:

Internet Archive Wayback Machine of insmod.net
http://web.archive.org/web/*sa_/http://insmod.net

***

June 26 2007
"The gunshots are getting closer!" Looking at that now, perhaps it should have read "the eventual failure of this mod is getting even closer than those gunshots"
http://web.archive.org/web/20070626233815/http://insmod.net/

July 05 2007
Insurgency 1.0 released (July 02 2007). Crash to desktop every 10 minutes. Thanks Argyll and Jeremy!
http://web.archive.org/web/20070705152215/http://www.insmod.net/

July 07 2007
Patch 1.0a
"* FIXED: flashpoint and spraypaint in spectator is now disabled" - Insurgency has never been the same... (Keep your fingers crossed for this feature in Insurgency Classic...)
http://web.archive.org/web/20070707121220/http://www.insmod.net/

July 24 2007
Insurgency 1.1 released. This is Insurgency at its peak in IMS humble opinion.
http://web.archive.org/web/20070724051342/http://www.insmod.net/

***

Sept 24 2007
"Insurgency Beta 2 is coming" - Dr. Spielmann. The beginning of the end? Don't worry about bugs and crashes, Dr. Spielmann is on top of that.
http://web.archive.org/web/20070924134831/http://insmod.net/

Oct 04 2007
We forgot to pay the bills, sorry guys...
http://web.archive.org/web/20071004235920/http://insmod.net/

Nov 12 2007
"Insurgency Beta 2 one week away" - Dr. Spielmann (Nov 11, 2007)
http://web.archive.org/web/20071112101843/http://www.insmod.net/

Nov 23 2007
Insurgency 2.0 released (Nov 21, 2007)
http://web.archive.org/web/20071123032739/http://www.insmod.net/

Nov 26 2007
Server patch 2.0b
Crashes to desktop are special features!
"Insurgency Beta 2 Server Hotfix Released ...Due to the reported server crashes experienced during the first hours of Insurgency Beta 2, we have released a hotfix...." - Dr. Spielmann
http://web.archive.org/web/20071126103705/http://www.insmod.net/

Dec 08 2007
Server patch 2.0c
More crashes.
"INS 2.0c Server Hotfix... We are pleased to announce another server-only hotfix that will provide additional stability to all Insurgency..." - Dr. Spielmann
http://web.archive.org/web/20071208225941/http://www.insmod.net/

Dec 23 2007
Insurgency 2.0e patch (Dec 21, 2007)
Guess what? "...It fixes crashes and tweaks the damage system...."
http://web.archive.org/web/20071223212204/http://www.insmod.net/

***

Feb 13 2008
"Beta 3 Sneak Peek" - Dr. Spielmann (Feb 12 2008). Beta 3 bullshit begins...
http://web.archive.org/web/20080213111138/http://www.insmod.net/

March 08 2008
"...Beta 2.1 development is going well..." - Dr. Spielmann (March 07 2008)
Also note how different ins_buhriz looks from the current version.
http://web.archive.org/web/20080308100627/http://www.insmod.net/

April 01 2008
Pretty good April Fools' Day joke by the good doctor - "INS News Update - Testers Wanted!" - Dr. Spielmann (Mar 31, 2008)
http://web.archive.org/web/20080401100336/http://insmod.net/


Jun 21 2008
Last archived version of insmod.net. Insurgency is dead according to Archive.org
http://web.archive.org/web/20080621210846/http://www.insmod.net/


Oct 2008
The skinning/modding community is dead.
"2.x Custom Content Issues..."
http://forums.insmod.org/index.php?showtopic=18345

Jun 2008 - present day (and future)
More of the same. Insurgency 2.5 release. More crashes. Drama between Argyll/Inslegacy, Jeremy, Endless and Spielmann. Insurgency Mod Development death. Insurgency 2/Insurgency Classic . And the inevitable Insmod.org Forums death.

Insurgency death, Revolt Mod [dead]

2010-06-27

0 comments
1. Alex Kontinis AKA Endless is super-busy working on Beta 3:
http://forums.insmod.org/index.php?showuser=16931
Last Seen: 5th June 2010 - 01:17 PM
http://steamcommunity.com/id/insendless
http://steamcommunity.com/groups/insdev
http://steamcommunity.com/groups/instester

2. Past developers are banned:
http://forums.insmod.org/index.php?showuser=50
Argyll/INSLegacy (INSMODSCUM couldn't find Argyll's Insmod.org forum profile page)

3. Revolt Mod (soon to be dead) trying to revive Insurgency mod:
"A Half Life 2 Source mod. The Insurgency mods sub mod. Set in the former Soviet Union."
http://revoltmod.simplygaming.org/
http://forums.insmod.org/index.php?showtopic=16718&st=40

Run by this optimistic guy:
http://forums.insmod.org/index.php?showuser=16808

4. INSLegacy AKA Argyll is dead:
http://inslegacy.wordpress.com/

Conclusion: Insurgency Mod development is dead.

RIP INSMOD Development
2002-2010


How these people managed to fuck up the development of probably the best known Source mod is still beyond my comprehension.

"No matter what shit anybody produces, you don't just walk into his home (this forum in this case) and piss on his carpet." - Alex "Endless" Kontinis (source: http://forums.insmod.org/index.php?showtopic=21642)




Also see:
http://insurgencymod.wordpress.com/2010/06/05/insdevinstest-sourcesdk-hours/
http://insurgencymod.wordpress.com/2010/04/17/confidence/
http://insurgencymod.wordpress.com/2010/04/16/endless-incompetence/

Updates:
R3M, one of the testers calling it quits.
http://forums.insmod.org/index.php?showtopic=23169
http://forums.insmod.org/index.php?showuser=22899
ICQ: 333663431

INSMODSCUM would like to take this opportunity to thank all the testers especially the ones doing testing for 1.0 and the more recent post-2.5 updates. Those Insurgency 1.0 crashes set Insurgency on a path to success, and the 10 minute timing was perfect. And more recent spectate/end of round crashes were a great addition to Insurgency's realism. Players were ducking and dodging bullets left and right trying to avoid dying and the subsequent inevitable crash. Thanks testers! Job well done!

Also see:
http://steamcommunity.com/groups/insnoconfidence/announcements/detail/55350898636768380 and
http://insurgencymod.wordpress.com/2010/07/11/insurgency-2-the-art-of-revolution-insaor-insurgency-classic/ regarding $10,000 "ransom" for the current version of Insurgency - Insurgency 2.5.x - from the current project lead Alex “Endless” Kontinis and another cool 10 g's from former project lead Pablo "Dr. Spielmann" Dopico.

Insurgency Mod Forum Fun & Trolls

2010-06-14

1 comments
The following threads speak volumes about the current Insurgency mod "community" while Insurgency developers are busy working on Beta 3.0:

VACbanned players accusing others of cheating:
http://forums.insmod.org/index.php?showtopic=22907

Dick... eh... ego measuring/myspaceesque popularity contest:
http://forums.insmod.org/index.php?showtopic=22950
Note all the members nominating themselves/their clan members as the "best..."

And the good old screenshots-of-scores-dick-measurement contest:
http://forums.insmod.org/index.php?showtopic=22127
This thread even features Insurgency Mod Scum friend Tom Quinn before his fall from grace.

And of course you wouldn't find any of the trolls that just have to share their opinion on every single topic actually playing the game on any servers...

——————————————————–

Troll/Useless Poster Hall of Fame 2010 inductees (based on 3+ years of monitoring http://forums.insmod.org/):


The Ghost (http://forums.insmod.org/index.php?showuser=30676) Single-handedly responsible for about 10% of the noise.
Snuffeldjuret (http://forums.insmod.org/index.php?showuser=27633) Full of useless information and opinions.
Revenga (http://forums.insmod.org/index.php?showuser=30009) Does he actually play the game?
Dukeleto (http://forums.insmod.org/index.php?showuser=15979) And him?
C8828451 (http://forums.insmod.org/index.php?showuser=28658) Armchair experts brigade.
Lhwon (http://forums.insmod.org/index.php?showuser=29450) He is very competitive... Do Australian Insurgency players feel inferior to everybody else? With the help of other Australian players produces a good chunk of the noise.
McFadden (LMC) (http://forums.insmod.org/index.php?showuser=31669) And even more noise...

All other forum members:
http://forums.insmod.org/index.php?act=members

Updates:
http://insurgencymod.blogspot.com/2010/07/insurgency-2-aor-forums-and-insurgency_13.html
http://insurgencymod.blogspot.com/2010/09/king-of-insurgency-forum-troll-kingdom_14.html

IMS2:
McFadden (LMC) = Marxman |LMC|
STEAM_0:0:8576084
http://steamcommunity.com/profiles/76561197977417896
http://steamcommunity.com/id/mcfadden/
http://www.noobgalore.us/forums/members/mcfadden-8303/

Location
Santa cruz, CA
Occupation
IT Specialist at GoodeSoft

No Confidence

2010-04-18

0 comments
If you monitor the official Insmod forums you might have noticed some of the usual forum trolls (especially a few of the Australians players) changed their signatures to say something about "no confidence". The "no confidence" refers to a post made by Andrew Spearin AKA Argyll one of the original developers of Insmod and his the "No Confidence" steam community group here: http://steamcommunity.com/groups/insnoconfidence [started by defunkt and Caught off Guard]. In addition to Argyll's blog at http://inslegacy.wordpress.com/ Jeremy Blum another original developer of Insurgency as of April 14, 2010 now seems to control http://insurgencymod.net/ and the corresponding twitter account http://twitter.com/insurgencygame.


WHOIS data for http://insurgencymod.net/
Registrant:
Jeremy Blum
3 Indian Trail
Armonk, New York 10504
United States

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: INSURGENCYMOD.NET
Created on: 24-Jun-04
Expires on: 24-Jun-12
Last Updated on: 14-Apr-10

Administrative Contact:
Blum, Jeremy @opcoin.net
3 Indian Trail
Armonk, New York 10504
United States
(914) 582-4281 Fax --

Technical Contact:
Blum, Jeremy @opcoin.net
3 Indian Trail
Armonk, New York 10504
United States
(914) 582-4281 Fax --


In addition to Argyll's "no confidence" campaign Jeremy also filed a petition which is now closed to new signatures at http://www.petitiononline.com/insdev/petition.html which as of today has 250 signatures to which Alex Kontinis AKA Endless responded to here http://forums.insmod.org/index.php?showtopic=22418 of course trying to be all lawery-like. There is also an alleged statement by Pablo Dopico AKA "Dr. Spielmann" another Insurgency developer who appears to have recently resigned: http://inslegacy.wordpress.com/2010/04/05/revolution/ which Endless calls "totally imaginative": http://forums.insmod.org/index.php?showtopic=22458. Jeremy also made a post regarding Insurgency 2 based on Unreal Engine: http://forums.beyondunreal.com/showthread.php?p=2424138.

The problem with the attempts at takeover of Insurgency Mod by Argyll and now Jeremy
(there seems to be two major attempts, one in the past by Argyll which failed at the last minute due to Jeff Johnson AKA Jaboo224 backing out and the current one which seems to have a better chance of success and involves Jeremy)
[see Argyll's comments] is that it's too little too late.

I think most of the 366 members of "No confidence" steam group forgot the painful Insurgency 1.0 release that featured delays, serious bugs and a small little problem of the game crashing every 10 minutes. In short after four years of work Jeremy then Project Lead and Argyll then Project Advisor released an unplayable game unless of course you enjoyed teamkilling, micspamming and being featured in Youtube myg0t videos. If Jeremy and Argyll succeed at taking over the mod I do not want to relive the Insurgency 1.0 experience again with delays, bugs and numerous patches.

What Insurgency need is a NEW vision, NEW developers, NEW project lead, NEW moderators and for fucks sake a new forum anti-spam captcha system.

What Insurgency does not need is incompetent past developers fighting the current incompetent developers.

Meanwhile here's the No Confidence in Insurgency No Confidence steam community group for the lulz.
http://steamcommunity.com/groups/noconfidence

Also see:
http://insurgencymod.wordpress.com/2010/06/27/revolt-mod-insurgency-death/

Pro Tip: Storing Insurgency Mod Demos

0 comments
Here's the best way to store demos IMHO:

For example for:

Name:[BWP]Shark
STEAM_0:1:19052182

The file or folder name would be:

19052182_STEAM_0_1_19052182_bwpshark_wh_p
[steamid]_[full steamid]_[name]_[type of cheat]_[posted/submitted or not]

Noted: STEAMIDs And Steam Community Profiles

2010-04-01

0 comments
http://koraktor.de/steam-condenser/
http://steamidfinder.com/advanced.aspx
https://partner.steamgames.com/documentation/community_data

Community Data

Steam provides access to community data in an XML format that can be consumed by game developers and other community sites. It is important to note that a player's data might be unavailable if the player's privacy settings prevent the data from being exposed.

Player Profile

Information presented on a player's profile page is available using the player's 64-bit Steam ID with:
or using their Custom URL (set by the user in their profile):


Player Game Stats

To retrieve game stats, you will need the game's Steam Community name. Developers can contact Valve to obtain the community name for their game.
You can retrieve stats and achievements for a player per game using the player's 64-bit Steam ID with:
or using their Custom URL (set by the user in their profile):
Note: For most games, the Steam Community only exposes achievements a user has received. However, a player's game play stats are exposed for games that have a custom Steam Community stats page.
For games that are configured to expose raw stats data, you can retrieve stats for a user using their 64-bit Steam ID and the game's Application ID with:
or using their Custom URL (set by the user in their profile) and the game's Application ID with:


Leaderboards

To retrieve entries for a leaderboard, you will need the leaderboard's ID. The ID for each leaderboard is returned in the list of leaderboards for a game.
You can retrieve the list of leaderboards for a game using the game's Steam Community name with:
You can retrieve all leaderboard entries created by friends of a player using the player's 64-bit Steam ID with:
You can retrieve a global range of leaderboard entries with (StartRange and EndRange are integers):


Groups

You can retrieve the list of members in a group by using the group's 64-bit Steam ID with:
or using the group's Steam Community name with: