Also see:
http://insurgencymod.wordpress.com/category/insurgency-2insurgency-classic/
http://insurgencymod.wordpress.com/2010/04/17/confidence/
http://insurgencymod.wordpress.com/2010/06/27/revolt-mod-insurgency-death/
Jeremy Blum's first post regarding Insurgency 2:
http://forums.beyondunreal.com/showthread.php?p=2424138
More recent one:
http://forums.epicgames.com/showthread.php?t=732418
Semi-active twitter account:
http://twitter.com/insurgencygame
Jeremy Blum's new appropriately named company - "New World Interactive" located in Irvington, NY, started June 1, 2010.
http://www.newworldinteractive.com/wiki
"Community" page:
http://community.ins.spintheweb.org/
Forums:
http://network.insgame.net/
Some Frenchman parked http://insgame.com/ :(
If New World Interactive doesn't fail like Alex "Endless" Kontinis or even Codemasters, which is impossible to do (it's just not humanly possible) you can send cake to New World Interactive's HQ:
New World Interactive
1241 Mamaroneck Avenue
White Plains, NY 10605
Phone: 914-421-1500 ext 205
Also send a duplicate cake here:
New World Interactive
50 South Buckhout Street
Suite 203
Irvington, NY 10533
Phone: 914-231-9092
Email: info 'at' newworldinteractive 'dot' com
Development team (note Andrew Spearin AKA Argyll AKA INSlegacy as "Network Manager"):
http://trac.ins.spintheweb.org/wiki/NW/Team
According http://twitter.com/insurgencygame 3 of them are "on-site employees".
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Insurgency 2
Full title: "INSURGENCY: The Art of Revolution". Insurgency 2 is gonna be on UDK engine (great, no more getting shot standing behind a wall due to Source's shitty netcode and no more piece of shit fog on every single map!) INSMODSCUM is not familiar with UDK engine, but hopefully UDK allows the use of custom sounds because default Insurgency sounds were always a piece of shit.
Steam page:
http://steamcommunity.com/groups/insurgency2
INSURGENCY: The Art of Revolution
http://projects.newworldinteractive.com/wiki/AOR
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Insurgency Classic, based on Insurgency 1.0c which compared to 1.1 was a piece of shit if INSMODSCUM recalls correctly but is apparently the only code New World Interactive can use.
FAQ:
http://projects.newworldinteractive.com/wiki/Classic/FAQ
Quote:
However, these negotiations went sour when the two lead developers [INSMODSCUM: current project lead Alex “Endless” Kontinis and former project lead Pablo “Dr. Spielmann” Dopico] of the mod asked us for $10,000 USD [INSMODSCUM: emphasized] each for them to give the mod back to us.
Smooth move there Endless! :)
Screenshots:
http://trac.ins.spintheweb.org/wiki/Classic/Screenshots
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INSMODSCUM has three loves in this world. In no particular order:
1. EJ & TS G3 with custom iron sights.
2. AK-47 ultra-definition in the "for the lulz - no dust cover" configuration (important!) with custom iron sights.
3. Catching cheaters.
Will Jeremy Blum/New World Interactive/Andrew "Argyll" Spearin deliver?...
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INSMODSCUM is feeling a bit nostalgic. Insurgency Classic must have the following features from Insurgency 1.0 otherwise it just wouldn't be Insurgency:
- No anti-tk system (who needs it?!)
- Spawncamping (this will teach the current forum trolls what is real "spawncamping"!)
- No mute players (because "Never Gonna Give You Up" wasn't so big back in Summer 2007)
- Hey, INSMODSCUM is feeling generous, why not throw in a couple of crash to desktop bugs for old times sake!
And for Insurgency 2: The Art Of Revolution to really be Insurgency make sure the realism is completely sacrificed for the sake of balance. M203 (or whatever similar weapon Insurgency 2 will have) better still be a worthless piece of shit.
Youtube channel:
http://www.youtube.com/user/slowJusko
Click more...
Insurgency 2 Art of Revolution videos:
"Forums are up...":
http://insurgencymod.wordpress.com/2010/07/14/insurgency-2-aor-forums-and-insurgency-server-crashes/
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